﻿#region FileHeader
//////////////////////////////////////////////////////////////////////////////////
// Author:                          Hector Llanos
// Date:                            03.19.2011
// FileName:                        CArmyJoe.cs
// Reason:                          one of the characters a player can be
//////////////////////////////////////////////////////////////////////////////////
#endregion

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Objects
{
    public class CArmyJoe : CCharacterBase
    {
        private int m_nStrength;

        public int Strength
        {
            get { return m_nStrength; }
            set { m_nStrength = value; }
        }

       public CArmyJoe()   : base()
        {
            //which character am i?
            Character = CharacterType.ArmyJoe;

            //set up the animation
            Filename = "SpriteSheets/player";
            MaxFramesX = 8;
            MaxFramesY = 1;
            FPS = 10;

            //set up attributes
            Health = 200;
            MaxHealth = 200;
            Armor = 100;
            MaxArmor = 100;
            Damage = 30;
            Strength = 15;
        }
        ~CArmyJoe()
        {

        }
    }
}
